Module pacai.bin.eightpuzzle
Expand source code
import random
from pacai.core.search import search
from pacai.core.search.problem import SearchProblem
from pacai.util.logs import initLogging
class EightPuzzleState:
"""
The Eight Puzzle is described in the course textbook on page 64.
This class defines the mechanics of the puzzle itself.
The task of recasting this puzzle as a search problem is left to
the EightPuzzleSearchProblem class.
"""
def __init__(self, numbers):
"""
Constructs a new eight puzzle from an ordering of numbers.
numbers: a list of integers from 0 to 8 representing an instance of the eight puzzle.
0 represents the blank space.
Thus, the list:
[1, 0, 2, 3, 4, 5, 6, 7, 8]
Represents the eight puzzle:
-------------
| 1 | | 2 |
-------------
| 3 | 4 | 5 |
-------------
| 6 | 7 | 8 |
------------
The state of the puzzle is stored in a 2-dimensional list (a list of lists) 'cells'.
"""
self.cells = []
numbers = numbers[:] # Make a copy so as not to cause side-effects.
numbers.reverse()
for row in range(3):
self.cells.append([])
for col in range(3):
self.cells[row].append(numbers.pop())
if self.cells[row][col] == 0:
self.blankLocation = row, col
def isGoal(self):
"""
Checks to see if the puzzle is in its goal state.
-------------
| | 1 | 2 |
-------------
| 3 | 4 | 5 |
-------------
| 6 | 7 | 8 |
-------------
>>> EightPuzzleState([0, 1, 2, 3, 4, 5, 6, 7, 8]).isGoal()
True
>>> EightPuzzleState([1, 0, 2, 3, 4, 5, 6, 7, 8]).isGoal()
False
"""
current = 0
for row in range(3):
for col in range(3):
if current != self.cells[row][col]:
return False
current += 1
return True
def legalMoves(self):
"""
Returns a list of legal moves from the current state.
Moves consist of moving the blank space up, down, left or right.
These are encoded as 'up', 'down', 'left' and 'right' respectively.
>>> EightPuzzleState([0, 1, 2, 3, 4, 5, 6, 7, 8]).legalMoves()
['down', 'right']
"""
moves = []
row, col = self.blankLocation
if(row != 0):
moves.append('up')
if(row != 2):
moves.append('down')
if(col != 0):
moves.append('left')
if(col != 2):
moves.append('right')
return moves
def result(self, move):
"""
Returns a new eightPuzzle with the current state and blankLocation
updated based on the provided move.
The move should be a string drawn from a list returned by legalMoves.
Illegal moves will raise an exception, which may be an array bounds
exception.
NOTE: This function *does not* change the current object.
Instead, it returns a new object.
"""
row, col = self.blankLocation
if (move == 'up'):
newrow = row - 1
newcol = col
elif (move == 'down'):
newrow = row + 1
newcol = col
elif (move == 'left'):
newrow = row
newcol = col - 1
elif (move == 'right'):
newrow = row
newcol = col + 1
else:
raise Exception('Illegal Move')
# Create a copy of the current eightPuzzle
newPuzzle = EightPuzzleState([0, 0, 0, 0, 0, 0, 0, 0, 0])
newPuzzle.cells = [values[:] for values in self.cells]
# And update it to reflect the move
newPuzzle.cells[row][col] = self.cells[newrow][newcol]
newPuzzle.cells[newrow][newcol] = self.cells[row][col]
newPuzzle.blankLocation = newrow, newcol
return newPuzzle
# Utilities for comparison and display
def __eq__(self, other):
"""
Overloads '==' such that two eightPuzzles with the same state are equal.
>>> EightPuzzleState([0, 1, 2, 3, 4, 5, 6, 7, 8]) == \
EightPuzzleState([1, 0, 2, 3, 4, 5, 6, 7, 8]).result('left')
True
"""
for row in range(3):
if self.cells[row] != other.cells[row]:
return False
return True
def __hash__(self):
return hash(str(self.cells))
def __getAsciiString(self):
"""
Returns a display string for the maze
"""
lines = []
horizontalLine = ('-' * (13))
lines.append(horizontalLine)
for row in self.cells:
rowLine = '|'
for col in row:
if col == 0:
col = ' '
rowLine = rowLine + ' ' + col.__str__() + ' |'
lines.append(rowLine)
lines.append(horizontalLine)
return '\n'.join(lines)
def __str__(self):
return self.__getAsciiString()
class EightPuzzleSearchProblem(SearchProblem):
"""
Implementation of a SearchProblem for the Eight Puzzle domain
Each state is represented by an instance of an eightPuzzle.
"""
def __init__(self, puzzle):
"""
Creates a new EightPuzzleSearchProblem which stores search information.
"""
super().__init__()
self.puzzle = puzzle
def startingState(self):
return self.puzzle
def isGoal(self, state):
return state.isGoal()
def successorStates(self, state):
"""
Returns list of (successor, action, stepCost) pairs where
each succesor is either left, right, up, or down
from the original state and the cost is 1.0 for each
"""
succ = []
for a in state.legalMoves():
succ.append((state.result(a), a, 1))
return succ
def actionsCost(self, actions):
"""
actions: A list of actions to take
This method returns the total cost of a particular sequence of actions.
The sequence must be composed of legal moves
"""
return len(actions)
EIGHT_PUZZLE_DATA = [
[1, 0, 2, 3, 4, 5, 6, 7, 8],
[1, 7, 8, 2, 3, 4, 5, 6, 0],
[4, 3, 2, 7, 0, 5, 1, 6, 8],
[5, 1, 3, 4, 0, 2, 6, 7, 8],
[1, 2, 5, 7, 6, 8, 0, 4, 3],
[0, 3, 1, 6, 8, 2, 7, 5, 4],
]
def loadEightPuzzle(puzzleNumber):
"""
puzzleNumber: The number of the eight puzzle to load.
Returns an eight puzzle object generated from one of the
provided puzzles in EIGHT_PUZZLE_DATA.
puzzleNumber can range from 0 to 5.
>>> print(loadEightPuzzle(0))
-------------
| 1 | | 2 |
-------------
| 3 | 4 | 5 |
-------------
| 6 | 7 | 8 |
-------------
"""
return EightPuzzleState(EIGHT_PUZZLE_DATA[puzzleNumber])
def createRandomEightPuzzle(moves = 100):
"""
moves: number of random moves to apply
Creates a random eight puzzle by applying
a series of 'moves' random moves to a solved
puzzle.
"""
puzzle = EightPuzzleState([0, 1, 2, 3, 4, 5, 6, 7, 8])
for i in range(moves):
# Execute a random legal move
puzzle = puzzle.result(random.sample(puzzle.legalMoves(), 1)[0])
return puzzle
def main():
"""
Entry point for the eightpuzzle simulation.
"""
initLogging()
puzzle = createRandomEightPuzzle(25)
print('A random puzzle:\n' + str(puzzle))
problem = EightPuzzleSearchProblem(puzzle)
path = search.bfs(problem)
print('BFS found a path of %d moves: %s' % (len(path), str(path)))
curr = puzzle
i = 1
for a in path:
curr = curr.result(a)
print('After %d move%s: %s' % (i, ("", "s")[i > 1], a) + '\n' + str(curr))
input('Press return for the next state...') # wait for key stroke
i += 1
if __name__ == '__main__':
main()
Functions
def createRandomEightPuzzle(moves=100)
-
moves: number of random moves to apply
Creates a random eight puzzle by applying a series of 'moves' random moves to a solved puzzle.
Expand source code
def createRandomEightPuzzle(moves = 100): """ moves: number of random moves to apply Creates a random eight puzzle by applying a series of 'moves' random moves to a solved puzzle. """ puzzle = EightPuzzleState([0, 1, 2, 3, 4, 5, 6, 7, 8]) for i in range(moves): # Execute a random legal move puzzle = puzzle.result(random.sample(puzzle.legalMoves(), 1)[0]) return puzzle
def loadEightPuzzle(puzzleNumber)
-
puzzleNumber: The number of the eight puzzle to load.
Returns an eight puzzle object generated from one of the provided puzzles in EIGHT_PUZZLE_DATA.
puzzleNumber can range from 0 to 5.
>>> print(loadEightPuzzle(0)) -------------
| 1 | | 2 |
| 3 | 4 | 5 |
| 6 | 7 | 8 |
Expand source code
def loadEightPuzzle(puzzleNumber): """ puzzleNumber: The number of the eight puzzle to load. Returns an eight puzzle object generated from one of the provided puzzles in EIGHT_PUZZLE_DATA. puzzleNumber can range from 0 to 5. >>> print(loadEightPuzzle(0)) ------------- | 1 | | 2 | ------------- | 3 | 4 | 5 | ------------- | 6 | 7 | 8 | ------------- """ return EightPuzzleState(EIGHT_PUZZLE_DATA[puzzleNumber])
def main()
-
Entry point for the eightpuzzle simulation.
Expand source code
def main(): """ Entry point for the eightpuzzle simulation. """ initLogging() puzzle = createRandomEightPuzzle(25) print('A random puzzle:\n' + str(puzzle)) problem = EightPuzzleSearchProblem(puzzle) path = search.bfs(problem) print('BFS found a path of %d moves: %s' % (len(path), str(path))) curr = puzzle i = 1 for a in path: curr = curr.result(a) print('After %d move%s: %s' % (i, ("", "s")[i > 1], a) + '\n' + str(curr)) input('Press return for the next state...') # wait for key stroke i += 1
Classes
class EightPuzzleSearchProblem (puzzle)
-
Implementation of a SearchProblem for the Eight Puzzle domain
Each state is represented by an instance of an eightPuzzle.
Creates a new EightPuzzleSearchProblem which stores search information.
Expand source code
class EightPuzzleSearchProblem(SearchProblem): """ Implementation of a SearchProblem for the Eight Puzzle domain Each state is represented by an instance of an eightPuzzle. """ def __init__(self, puzzle): """ Creates a new EightPuzzleSearchProblem which stores search information. """ super().__init__() self.puzzle = puzzle def startingState(self): return self.puzzle def isGoal(self, state): return state.isGoal() def successorStates(self, state): """ Returns list of (successor, action, stepCost) pairs where each succesor is either left, right, up, or down from the original state and the cost is 1.0 for each """ succ = [] for a in state.legalMoves(): succ.append((state.result(a), a, 1)) return succ def actionsCost(self, actions): """ actions: A list of actions to take This method returns the total cost of a particular sequence of actions. The sequence must be composed of legal moves """ return len(actions)
Ancestors
- SearchProblem
- abc.ABC
Methods
def actionsCost(self, actions)
-
actions: A list of actions to take
This method returns the total cost of a particular sequence of actions. The sequence must be composed of legal moves
Expand source code
def actionsCost(self, actions): """ actions: A list of actions to take This method returns the total cost of a particular sequence of actions. The sequence must be composed of legal moves """ return len(actions)
def isGoal(self, state)
-
Inherited from:
SearchProblem
.isGoal
Answers the question: Is this state a goal? …
Expand source code
def isGoal(self, state): return state.isGoal()
def startingState(self)
-
Inherited from:
SearchProblem
.startingState
Answers the question: Where should the search start? …
Expand source code
def startingState(self): return self.puzzle
def successorStates(self, state)
-
Returns list of (successor, action, stepCost) pairs where each succesor is either left, right, up, or down from the original state and the cost is 1.0 for each
Expand source code
def successorStates(self, state): """ Returns list of (successor, action, stepCost) pairs where each succesor is either left, right, up, or down from the original state and the cost is 1.0 for each """ succ = [] for a in state.legalMoves(): succ.append((state.result(a), a, 1)) return succ
class EightPuzzleState (numbers)
-
The Eight Puzzle is described in the course textbook on page 64.
This class defines the mechanics of the puzzle itself. The task of recasting this puzzle as a search problem is left to the EightPuzzleSearchProblem class.
Constructs a new eight puzzle from an ordering of numbers.
numbers: a list of integers from 0 to 8 representing an instance of the eight puzzle. 0 represents the blank space. Thus, the list: [1, 0, 2, 3, 4, 5, 6, 7, 8]
Represents the eight puzzle:
| 1 | | 2 |
| 3 | 4 | 5 |
| 6 | 7 | 8 |
The state of the puzzle is stored in a 2-dimensional list (a list of lists) 'cells'.
Expand source code
class EightPuzzleState: """ The Eight Puzzle is described in the course textbook on page 64. This class defines the mechanics of the puzzle itself. The task of recasting this puzzle as a search problem is left to the EightPuzzleSearchProblem class. """ def __init__(self, numbers): """ Constructs a new eight puzzle from an ordering of numbers. numbers: a list of integers from 0 to 8 representing an instance of the eight puzzle. 0 represents the blank space. Thus, the list: [1, 0, 2, 3, 4, 5, 6, 7, 8] Represents the eight puzzle: ------------- | 1 | | 2 | ------------- | 3 | 4 | 5 | ------------- | 6 | 7 | 8 | ------------ The state of the puzzle is stored in a 2-dimensional list (a list of lists) 'cells'. """ self.cells = [] numbers = numbers[:] # Make a copy so as not to cause side-effects. numbers.reverse() for row in range(3): self.cells.append([]) for col in range(3): self.cells[row].append(numbers.pop()) if self.cells[row][col] == 0: self.blankLocation = row, col def isGoal(self): """ Checks to see if the puzzle is in its goal state. ------------- | | 1 | 2 | ------------- | 3 | 4 | 5 | ------------- | 6 | 7 | 8 | ------------- >>> EightPuzzleState([0, 1, 2, 3, 4, 5, 6, 7, 8]).isGoal() True >>> EightPuzzleState([1, 0, 2, 3, 4, 5, 6, 7, 8]).isGoal() False """ current = 0 for row in range(3): for col in range(3): if current != self.cells[row][col]: return False current += 1 return True def legalMoves(self): """ Returns a list of legal moves from the current state. Moves consist of moving the blank space up, down, left or right. These are encoded as 'up', 'down', 'left' and 'right' respectively. >>> EightPuzzleState([0, 1, 2, 3, 4, 5, 6, 7, 8]).legalMoves() ['down', 'right'] """ moves = [] row, col = self.blankLocation if(row != 0): moves.append('up') if(row != 2): moves.append('down') if(col != 0): moves.append('left') if(col != 2): moves.append('right') return moves def result(self, move): """ Returns a new eightPuzzle with the current state and blankLocation updated based on the provided move. The move should be a string drawn from a list returned by legalMoves. Illegal moves will raise an exception, which may be an array bounds exception. NOTE: This function *does not* change the current object. Instead, it returns a new object. """ row, col = self.blankLocation if (move == 'up'): newrow = row - 1 newcol = col elif (move == 'down'): newrow = row + 1 newcol = col elif (move == 'left'): newrow = row newcol = col - 1 elif (move == 'right'): newrow = row newcol = col + 1 else: raise Exception('Illegal Move') # Create a copy of the current eightPuzzle newPuzzle = EightPuzzleState([0, 0, 0, 0, 0, 0, 0, 0, 0]) newPuzzle.cells = [values[:] for values in self.cells] # And update it to reflect the move newPuzzle.cells[row][col] = self.cells[newrow][newcol] newPuzzle.cells[newrow][newcol] = self.cells[row][col] newPuzzle.blankLocation = newrow, newcol return newPuzzle # Utilities for comparison and display def __eq__(self, other): """ Overloads '==' such that two eightPuzzles with the same state are equal. >>> EightPuzzleState([0, 1, 2, 3, 4, 5, 6, 7, 8]) == \ EightPuzzleState([1, 0, 2, 3, 4, 5, 6, 7, 8]).result('left') True """ for row in range(3): if self.cells[row] != other.cells[row]: return False return True def __hash__(self): return hash(str(self.cells)) def __getAsciiString(self): """ Returns a display string for the maze """ lines = [] horizontalLine = ('-' * (13)) lines.append(horizontalLine) for row in self.cells: rowLine = '|' for col in row: if col == 0: col = ' ' rowLine = rowLine + ' ' + col.__str__() + ' |' lines.append(rowLine) lines.append(horizontalLine) return '\n'.join(lines) def __str__(self): return self.__getAsciiString()
Methods
def isGoal(self)
-
Checks to see if the puzzle is in its goal state.
| | 1 | 2 |
| 3 | 4 | 5 |
| 6 | 7 | 8 |
>>> EightPuzzleState([0, 1, 2, 3, 4, 5, 6, 7, 8]).isGoal() True >>> EightPuzzleState([1, 0, 2, 3, 4, 5, 6, 7, 8]).isGoal() False
Expand source code
def isGoal(self): """ Checks to see if the puzzle is in its goal state. ------------- | | 1 | 2 | ------------- | 3 | 4 | 5 | ------------- | 6 | 7 | 8 | ------------- >>> EightPuzzleState([0, 1, 2, 3, 4, 5, 6, 7, 8]).isGoal() True >>> EightPuzzleState([1, 0, 2, 3, 4, 5, 6, 7, 8]).isGoal() False """ current = 0 for row in range(3): for col in range(3): if current != self.cells[row][col]: return False current += 1 return True
def legalMoves(self)
-
Returns a list of legal moves from the current state.
Moves consist of moving the blank space up, down, left or right. These are encoded as 'up', 'down', 'left' and 'right' respectively.
>>> EightPuzzleState([0, 1, 2, 3, 4, 5, 6, 7, 8]).legalMoves() ['down', 'right']
Expand source code
def legalMoves(self): """ Returns a list of legal moves from the current state. Moves consist of moving the blank space up, down, left or right. These are encoded as 'up', 'down', 'left' and 'right' respectively. >>> EightPuzzleState([0, 1, 2, 3, 4, 5, 6, 7, 8]).legalMoves() ['down', 'right'] """ moves = [] row, col = self.blankLocation if(row != 0): moves.append('up') if(row != 2): moves.append('down') if(col != 0): moves.append('left') if(col != 2): moves.append('right') return moves
def result(self, move)
-
Returns a new eightPuzzle with the current state and blankLocation updated based on the provided move.
The move should be a string drawn from a list returned by legalMoves. Illegal moves will raise an exception, which may be an array bounds exception.
NOTE: This function does not change the current object. Instead, it returns a new object.
Expand source code
def result(self, move): """ Returns a new eightPuzzle with the current state and blankLocation updated based on the provided move. The move should be a string drawn from a list returned by legalMoves. Illegal moves will raise an exception, which may be an array bounds exception. NOTE: This function *does not* change the current object. Instead, it returns a new object. """ row, col = self.blankLocation if (move == 'up'): newrow = row - 1 newcol = col elif (move == 'down'): newrow = row + 1 newcol = col elif (move == 'left'): newrow = row newcol = col - 1 elif (move == 'right'): newrow = row newcol = col + 1 else: raise Exception('Illegal Move') # Create a copy of the current eightPuzzle newPuzzle = EightPuzzleState([0, 0, 0, 0, 0, 0, 0, 0, 0]) newPuzzle.cells = [values[:] for values in self.cells] # And update it to reflect the move newPuzzle.cells[row][col] = self.cells[newrow][newcol] newPuzzle.cells[newrow][newcol] = self.cells[row][col] newPuzzle.blankLocation = newrow, newcol return newPuzzle